And what you see is what you get - though there are more than 40 levels, they get repetitious after a while unless you’re determined to make it to the end. On the downside, there’s no support for game pads or other controllers besides the keyboard, which is a real shame, since Ultratron is screaming for dual-joystick action. There’s more of a neon glow to the characters and visual effects you’ll see in Ultratron, along with scrolling background filled with animations (spotlights that are drawn to your character, or laser pointers that find you in the darkness, and so on). The game uses OpenGL for its graphics, so it’s hardware accelerated, and it’s reminiscent of the vector-based games of yore (like Asteroids, for example). Puppy Games has given Ultratron a very retro-futuristic look and feel. Finally, there’s an online high score registry that will let you compare your abilities to other Ultratron players. Ten powerups will help you get through, and the game also features “bonus” stages that let you pick up extra points if you blast everything on the screen. These “boss” robots are bigger than their minor counterparts and much more tough, but you’re not totally defenseless: Along the way you can also pick up “power ups” that will charge up your defensive shields, give you a three way shot, more rapid autofire, more powerful shot or other capabilities.Īll told, Ultratron has over 40 levels, populated by 70 different kinds of robots, each with unique capabilities and looks.
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